Press kit
Knee Down press kit.
Everything you need to write about Knee Down: fact sheet, descriptions, logos, screenshots and concept art. Use freely in coverage of the game. Questions or review access: support@playkneedown.com.
Fact sheet
- Title
- Knee Down
- Developer
- Another One LLC
- Platforms
- Mac, iPad, Apple Vision Pro
- Release
- Coming soon to the App Store
- Price
- To be announced. No pay-to-win: tokens, upgrades and the superbike are earned by riding, never sold.
- Genre
- Arcade-sim motorcycle racing / track day
- Modes
- Track Day, Time Attack, Riding School (8 lessons), online track days (up to 8 riders)
- Track
- Felt Faster Foothills (fictional circuit, 10 named corners), golden hour
- Roster
- 9 riders, 8 original bikes (150 cc scooter to 1000 cc superbike), any rider on any bike
- Online
- Game Center, SharePlay and local network; no collisions, track-day etiquette
- Input
- Game controllers, keyboard, touch, iPad tilt; Vision Pro pinch
- Website
- playkneedown.com
- Contact
- support@playkneedown.com
Description
Short (one line)
Knee Down is an arcade-sim motorcycle track-day game for Mac, iPad and Apple Vision Pro that teaches real riding technique through play — and lets you drag a knee doing it.
Long
Knee Down is a motorcycle track-day game built on the techniques real track-day coaches teach. It’s fun in ten seconds — hold the throttle, lean, grin — but underneath, the physics and the coach reward what real riders practise: reference points, a smooth throttle, a single decisive turn-in, braking done early, vision through the corner and staying calm. Every corner gets a grade from S to D, and every lap ends with a report card and one coaching tip.
Players ride Felt Faster Foothills — a fictional circuit named, like every track in the game, after a paddock excuse — at golden hour, in Track Day, Time Attack against a solved reference lap, or the eight-lesson Riding School. Corner Mastery medals, Flow combos and the personal-best chase make it hard to stop at one more lap. Online track days let up to eight friends lap together, follow each other’s lines, and lead a lap like a real control rider.
The paddock is full of affectionate caricatures: Linda, 74, on her pistachio scooter; Big Mike sparking his cruiser’s floorboards; Kiki the influencer, stopping at the apex for a photo; and Alex “Ace” #42, the instructor who teaches you how. Any rider goes on any of eight original bikes. On Apple Vision Pro, you ride from inside the helmet — or watch the whole circuit as a diorama on your table. Tokens are earned by riding and never sold: you can’t buy speed.
Key features
- Real riding technique — reference points, smooth throttle, lines, body position — taught through play
- Corner-by-corner coach grades (S to D) and a report card with coaching tips
- Riding School: eight short lessons, one concept each
- Corner Mastery medals, Flow combos up to ×8, and a PB ghost to chase
- Online track days for up to 8 friends: follow lines, lead laps, emotes
- Replay with TV, helicopter and orbit cameras; photo mode with filters and frames
- Apple Vision Pro: immersive helmet-view ride and tabletop diorama
Logos
Please don’t recolour, stretch or redraw the wordmark. Keep clear space of at least the height of the speed stripes around it.
Screenshots
In-game captures on iPad (2752 × 2064) and Apple Vision Pro. Click a caption for the full-resolution file.

















Concept art
Cast concept art. Final in-game models are shown in the screenshots above.